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 About the Dawn of Legends World

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Catwoman

Catwoman


Posts : 59
Location : Wayne Manor

About the Dawn of Legends World Empty
PostSubject: About the Dawn of Legends World   About the Dawn of Legends World EmptySun May 06, 2012 11:33 am


Your character has been taken to an Earth that has been conquered by the Protectors. The Protectors have an elite force of humans trained to control the heroes and villains of their concurred Earth.

The Protectors have decided to conquer two other Earths as well as the previous Earth. In order to do concur the other two Earths, they have decided to kidnap heroes and villains of their Earths to them to this Earth.

The heroes and villains are set against each other to do battle. , and have placed collars on every hero and villain. These collars nullify their abilities, in the case of Kryptonians they have pieces of Kryptonite that are then placed around their necks. The kryptonite shards are razor sharp and are hidden beneath a thin layer of lead, if the collar picks up usage of powers the krptonite shards snap into through the lead casing and embed into the neck.




The only times, the collars are turned off are when you are in a match, training or have a special assignment such as assasinations and other missions. Around each arena is a field that also prohibits any powers beyond that point, thus it protects the audience. There are also soldiers in attendance that also have darts that can take away someone's power for a short period of time. Along with those soldiers are other soldiers who have guns with kryptonite in them, however each bullet is tiny and so won't cause a whole lot of damage.

The arena where all the battles are held is called Rise of Legends, here all the battles take place. Each person has to get through twenty rounds alive, once that happens they are given the opportunity to return home.

Also there are the chances to eliminate other characters, this is also a random thing the moderaters are the only people who can choose who gets assasinated. The people who are chosen to kill someone else, will have to post a topic with Assasination in the title. If you don't we will simply change the title for you, if you fail to carry the Assasination out, your character will die from their collar overloading. The person who is picked will be given a note with the details of their mark, they have twenty-four hours to comply before their collar overloads.

The missions are set by the protectors, and the hero or villain will get a paid when they have finished the mission succesfully. They will not always get paid in money though. The hero or villain getting the mission can refuse it in which case the mission will be given to another. The missions are given in the announcment section, and the player can decide wether to take it or not, if not they will post a post about finding a letter with the assignment on it and then make their character decline it. After that the mission is given to someone else.




In case of anti-heroes they will have a collar on them aswell. They have five roleplay days to choose on what side they will take, when that time is due they will start hearing the collar overload. They have one minute to decide on which side they choose. Once voiced the collar will stop over loading. During that five day period your character has to voice their chosen side when they have chosen it.

Heroes can become villains and vice versa, but they will have to have a good reason to change sides. If protectors get a wif of someone changing sides for show they will deal with them. Villains want to recruit more villains to their teams, and heroes have the same agenda. The protectors want the two sides against eachother.
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